Scopa is a popular Italian
card game, using a 40-card pack with the suits of spade (swords); bastoni
(staves), coppe (cups) and denari (coins).
The cards in each suit are Re (King), Cavallo (Knight), Fante (Page), 7,
6, 5, 4, 3, 2, Asso (Ace). Each Re/King counts 10, each Cavallo/Knight 9,
each Fante/Page 8, each Asso/Ace. 1, and each other card its numerical
value.
This game can be played by two, or by four players in two partnerships. The best way to teach yourself this, or any other game if you have never played before, is probably to play with the Help manual open and
minimized.
Three
cards are dealt to each player and four cards are exposed on the table.
After the cards have been played three more cards are dealt to each
player; and so on until all of the cards have been dealt and played.
(Click on thumbnails to see full-size images).
The rotation in dealing is anticlockwise. If three or
all four of the table cards are Re, the cards are thrown in and there is a
new deal by the same dealer.
The player to dealer's right plays first, and the turn to play passes
anticlockwise, until all the cards have been played. A turn consists of
playing one card face up to the table, which may capture one or more table
cards. In the event of a capture, both the played card and the captured
card(s) are taken. If there is no capture the played card remains face up
on the table. In either case the turn then passes to the next
player.
The capturing rules are as follows:
If the numerical value of the card played matches that of a table card,
the table card is captured;
If the card played matches more than one table card, then just one of the
matching table cards is captured - the player of the capturing card
chooses which (just click again on the card);
If the card played does not match any table card, but its numerical value
is equal to the sum of the values of two or more table cards, then that
set of table cards is captured - if there are several possible sets which
add up to the value of the played card, the player of the capturing card
chooses which to take (just click again on the card); If the capture value
of the card played does not match any table card or sum of table cards,
then there is no capture and the played card remains face up on the
table.
There is no obligation to play a card which makes a capture - it is legal
(and sometimes better play) simply to add a card to the table; however if
the played card does make a capture, the captured cards must be taken,
even if the player would prefer to leave them on the table.
If a card matches both a single card and a sum of cards on the table, the
single card must be captured, not the group.
Example. The table contains 3, 5, 5, Fante. Playing a 5 captures one of
the 5s from the table at the player's choice. Playing a Re captures both
5s. Playing a Fante captures the one on the table - the player is not
allowed to take the 5 and the 3 instead.
After all the cards from the players hands have been
played, the last player who made a capture also takes any face up cards
remaining on the table.
Note that to accept the computers’ choice, you can also click on the
hand button near computers’s cards.
When play is completed, the points are scored as follows:
| Cards |
Points |
Note: |
| Cards/ Carte (greatest number taken in) |
1 |
In case of split 20-20 the point is not awarded. |
| Coins/ Denari (greatest
number taken in) |
1 |
In case of split 5-5 the
point is not awarded. |
| The seven of Coins (Settebello) |
1 |
Won by whoever takes the card. |
| Primiera |
1 |
Scored for the highest-counting four cards, one of each of the four suits, taken in by a player (or side).*
see below |
| Scoop /Scopa
(taking in all the cards on the table) |
1
|
Scored when you play a
card which captures the all table cards, leaving the table empty.
The capturing card is placed face up in the trick-pile of the
capturing side, so that the number of scoops made by each
side can easily be seen when the scoring is done at the end of the
play. NB* see below |
|
PRIMIERA: To determine the highest
ranking primiera, each card counts as follows:
|
| Seven |
21 |
Thus the
four sevens would constitute the highest primiera.
In case of a split the point is not awarded. |
| Six |
18 |
| Ace |
16 |
| Five |
15 |
| Four |
14 |
| Three |
13 |
| Two |
12 |
| Face/Court |
10 |
|