Fun With Freeware 1

Introductory notes console

 


SCOPA


Scopa is a popular Italian card game, using a 40-card pack with the suits of spade (swords); bastoni (staves), coppe (cups) and denari (coins). 
The cards in each suit are Re (King), Cavallo (Knight), Fante (Page), 7, 6, 5, 4, 3, 2, Asso (Ace). Each Re/King counts 10, each Cavallo/Knight 9, each Fante/Page 8, each Asso/Ace. 1, and each other card its numerical value.
This game can be played by two, or by four players in two partnerships. The best way to teach yourself this, or any other game if you have never played before, is probably to play with the Help manual open and minimized. 

scopa_01.jpg (35748 bytes)Three cards are dealt to each player and four cards are exposed on the table. After the cards have been played three more cards are dealt to each player; and so on until all of the cards have been dealt and played. (Click on thumbnails to see full-size images).

The rotation in dealing is anticlockwise. If three or all four of the table cards are Re, the cards are thrown in and there is a new deal by the same dealer.
The player to dealer's right plays first, and the turn to play passes anticlockwise, until all the cards have been played. A turn consists of playing one card face up to the table, which may capture one or more table cards. In the event of a capture, both the played card and the captured card(s) are taken. If there is no capture the played card remains face up on the table. In either case the turn then passes to the next player. 

The capturing rules are as follows: 
If the numerical value of the card played matches that of a table card, the table card is captured; 
If the card played matches more than one table card, then just one of the matching table cards is captured - the player of the capturing card chooses which (just click again on the card);
If the card played does not match any table card, but its numerical value is equal to the sum of the values of two or more table cards, then that set of table cards is captured - if there are several possible sets which add up to the value of the played card, the player of the capturing card chooses which to take (just click again on the card); If the capture value of the card played does not match any table card or sum of table cards, then there is no capture and the played card remains face up on the table. 
There is no obligation to play a card which makes a capture - it is legal (and sometimes better play) simply to add a card to the table; however if the played card does make a capture, the captured cards must be taken, even if the player would prefer to leave them on the table. 
If a card matches both a single card and a sum of cards on the table, the single card must be captured, not the group. 
Example. The table contains 3, 5, 5, Fante. Playing a 5 captures one of the 5s from the table at the player's choice. Playing a Re captures both 5s. Playing a Fante captures the one on the table - the player is not allowed to take the 5 and the 3 instead. 

After all the cards from the players hands have been played, the last player who made a capture also takes any face up cards remaining on the table.
scopa_02.jpg (45083 bytes) Note that to accept the computers’ choice, you can also click on the hand button near computers’s cards. 
When play is completed, the points are scored as follows:

Cards Points Note:
Cards/ Carte (greatest number taken in)  In case of split 20-20 the point is not awarded.
Coins/ Denari (greatest number taken in)  1 In case of split 5-5 the point is not awarded.
The seven of Coins (Settebello)  1 Won by whoever takes the card.
Primiera  1 Scored for the highest-counting four cards, one of each of the four suits, taken in by a player (or side).* see below
Scoop /Scopa  (taking in all the cards on the table) 

 

Scored when you play a card which captures the all table cards, leaving the table empty. The capturing card is placed face up in the trick-pile of the capturing side,  so that the number of scoops made by each side can easily be seen when the scoring is done at the end of the play. NB* see below


PRIMIERA: To determine the highest ranking primiera, each card counts as follows:

Seven 21 Thus the four sevens would constitute the highest primiera.

In case of a split the point is not awarded.

Six  18
Ace 16
Five 15
Four 14
Three 13
Two 12
Face/Court 10
 
SCOOP/SCOPA N.B.:   Taking the last cards from the table at the end of a hand never counts as a scoop, even if the last card played by the dealer does actually capture all the remaining table cards.

Winning the Game

scopa_03.jpg (46167 bytes) The first team to have 11 (or 16 , 21) or more points at the end of a hand wins. If both sides reach 11 (or 16 , 21) in the same hand the side with more points wins.

If both are equal, play further hands until one side has more points at the end of a hand.

scopa_04.jpg (45927 bytes)This game has options for play area and background colour changes etc. Play instructions are included with the program.

 

We thought it would be fun to learn, so that we can amaze the next Italian we meet by knowing how to play a game from Italy!

 


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